Web developer tries to be a game developer
I’ve been working as a freelancer web developer since 2010. That’s quite a long run. But even longer, I am a passionate gamer. Ever since my first computer (C64) in the year 1989 it was all about games and programming. But never at the same time. While gaming is still a nice hobby, my main work is developing web applications and websites for clients all around the world.
With this blog, I am trying to document my progress in trying and failing developing a game.
If you want to read more about it, plz check out the About me page. If you want to take a glimpse at my work as webdev, please visit mozgiel.de
Countdown to presentation
Dev Blog
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Tribes Version 0.0.9 – Gameplay mechanics adjustements
Here is the update for the new version 0.0.9
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Supply system in a wargame
I implemented my supply system for the game
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Programming a wargame AI
I’m back from vacation, freshly recovered and therefore able to continue working on my hobby projects. Today I’m devoting myself to what I think is the most difficult topic in wargame development. It is certainly not the graphics. It is common knowledge that wargames are ugly as night. But it’s not the pathfinding either. In…
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Tribes Game Version 0.0.8: Crafting a Sustainable and Exciting Tribal World
Welcome to the latest update of the Tribes game, version 0.0.8. This update is all about enhancing your gaming experience, introducing exciting changes, and maintaining the fun factor you love. So, let’s dive into the world of Tribes and explore what’s in store for your virtual tribes! Conclusion: With version 0.0.8, the Tribes game strikes…
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Enhancing My Wargame: Calculations and Aesthetics
Explore the intricacies of wargame development as we delve into combat calculations and the art of refining aesthetics. Join the journey of a hobby game developer striving for perfection.
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Developing my Wargame: Understanding Combat Dynamics and Consequences
How I manage unit battles and the consequences to it in my Godot4 Wargame.
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The Power of Best Practices in Godot Game Development: Signals and Enums in Singletons
Some best practices for developing games in Godot 4.
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Using Godot Resources in my Godot 4 Wargame
Using resources to manage weapon systems in a wargame in Godot.
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Title: Balancing Act: The Pros and Cons of Writing Many Games at Once
Balancing multiple game projects can inspire creativity but risks focus and time. Learn the pros and cons in our latest blog post.
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Version 0.0.6 – Struggles in Developing My 4X Godot Game
Finally, I worked on my tribes game again. There were some weeks, I was to frustrated with this project, focused on another game or just full of work.
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