The very beginning

In the beginning, there was… the decision of which game engine to choose.

Since I already did some stuff with Unity – and honestly didn’t like it – I did some research and the choice fell on Godot. Since Godot is an open source engine and seems to be quite easy and fast, I was all in. After all, I do not need tons of features, shaders and stuff. Gimme just the basic stuff…

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