As a web developer, it is hardly avoidable to work with a database. And why not? It seems to be the best way to create, store or edit data and keep it over a long time.
Since my game is not just a heavy ui, but also a heavy data driven game, storing data in the common game dev world doesn’t seem to be the right choice.
Creating an event manager
The game relies on events that while occure on a certain date or depending on some random factors. To keep track of all the events, I use a database. This will also allow me to keep track of events.
For now, I am totally good with this approach. Writing queries to databases is something, I am very comfortable with. But right now, I am also asking myself, how this approach could work if I have multiple save games. But this is a problem for the future me. Haha, take this ***!
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