Movement of multiple units

This morning I extended to game from a single unit with its movement to multiple units. Now the units are separated in different groups like “player units”, “enemy” or units from different types.

The units are all handled by their movement points and their selected path. They can move on each turn. Also all the paths are visible on the map.

Context menu

I also added a context menu for each unit, so we can see with a rightclick, which options the unit provides. Depending on the type of the unit it could be something like “move here” or “settle”. This is pretty much classic 90s Civilization like 🙂

Not really pretty, but functional. The first version of a context menu for selected (blue) units.

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