Web developer tries to be a game developer

I’ve been working as a freelancer web developer since 2010. That’s quite a long run. But even longer, I am a passionate gamer. Ever since my first computer (C64) in the year 1989 it was all about games and programming. But never at the same time. While gaming is still a nice hobby, my main work is developing web applications and websites for clients all around the world.

With this blog, I am trying to document my progress in trying and failing developing a game.

If you want to read more about it, plz check out the About me page. If you want to take a glimpse at my work as webdev, please visit mozgiel.de

Countdown to presentation

Dev Blog

  • Version 0.0.5 – New turn-bases mode

    Version 0.0.5 – New turn-bases mode

    Massive problems All this time since I am developing this game, I had a gamemode in mind, that was more like a paradox game experience. Pausebale realtime, but not to fast, so you can take your time with decisions. But with time and a growing project, I faced to massive problems: New turn-based approach With…

  • Version 0.0.4

    Version 0.0.4

    Since I lost my whole blog post, which was completely written outside of this website, I will just post a quick changelog, what was added, changed, updated or removed since the last posting. Features Bugfixes Updates Gameplay Video Actually, here is even a new gameplay video, with all the recent features:

  • New battle system and some minor updates in version 0.0.2

    New battle system and some minor updates in version 0.0.2

    With a heavy heart, I decided to completely discard the combat system I had programmed a few months earlier. As a reminder, it was a turn-based, tactical combat system, which is currently found in many other games and has often been done better than I could ever do it. Instead, I went back to an…

  • New version 0.0.1 with a lot of features

    New version 0.0.1 with a lot of features

    It’s been a long time since I posted something new about one of my game projects. But still I was not idle. I’ve started a mobile game based on Godot in the last weeks, worked on another non-PC game concept and finally made some progress on some very big points for Tribes. The screenshot that…

  • New alpha version

    New alpha version

    Again, there are several updates and changes I made to the game. So, what’s new? Chieftain clothing styles The Kunig is somehow the chieftain of the tribe. Therefore, I wanted to give him a special appearance. The nobles already have a small kind of crown, so I wanted to give him an impressive hat, since…

  • Working on the Tribes game again

    Working on the Tribes game again

    The terrain now has natural ressources like iron ore. Also, I worked on the procedural world map so the distance and size of a biome is not too big.

  • Working on the supply delivery

    Working on the supply delivery

    In the last days I took a time off from my “Tribes” project since I was stumbling into a gameplay crisis. Sometimes it’s better, to take a step down for some days and revisited the project with a fresh mind. While doing so, I decided to work on the plane project again. Actually, I did…

  • Adding game assets through Midjourney

    Adding game assets through Midjourney

    Since I have a lot of events and popup messages, I wanted to bring some flavor to the notifications. This works best with fitting images. But I don’t have the skills or the time to create an image for each possible scenario. So I decided to try Midjourney as a source of fitting images. Some…

  • More visual informations for the residents

    More visual informations for the residents

    Visual informations for different jobs in my Godot Game

  • Some small steps with Blender

    Some small steps with Blender

    Learned some basic isometric and modifier stuff with Blender

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