Web developer tries to be a game developer
I’ve been working as a freelancer web developer since 2010. That’s quite a long run. But even longer, I am a passionate gamer. Ever since my first computer (C64) in the year 1989 it was all about games and programming. But never at the same time. While gaming is still a nice hobby, my main work is developing web applications and websites for clients all around the world.
With this blog, I am trying to document my progress in trying and failing developing a game.
If you want to read more about it, plz check out the About me page. If you want to take a glimpse at my work as webdev, please visit mozgiel.de
Countdown to presentation
Dev Blog
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Quest Log implemented
I started with a quest log system so the user (and mainly me) can keep track of the current active quests and all the data there is.
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Tile and locations information
Sometimes you do a lot of work on standard stuff and after the implementations everything looks worse.
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Battle system
First serious approach on the battle system.
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Quest system
For multiday events I needed to extend the current event system with an even more complex quest system.
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Random placed animals
According to the new random map location system I also integrated animals herds
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Random Encounters on the map
I integrated a system for random map locations and events. Quest or unknown positions have a questionmark, but you can also find animal herds or some abandoned villages or stuff like that. Here is a first screenshot of an unknown map location.
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Different unit types
I finally created some new unit type graphics and integrated them into the world map. Here is an example of a settler unit, a warrior unit and a neutral settlement.
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New update
I finished the first version of seasons changes. The season now switches between summer and winter.
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Settlement UI
First impression of the new settlement ui combined with the new isometric map.
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Thinking about switching to iso
While I am progressing every week in small steps, I am now considering switching the map view to an isometric perspective. This is the result so far.
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