Web developer tries to be a game developer
I’ve been working as a freelancer web developer since 2010. That’s quite a long run. But even longer, I am a passionate gamer. Ever since my first computer (C64) in the year 1989 it was all about games and programming. But never at the same time. While gaming is still a nice hobby, my main work is developing web applications and websites for clients all around the world.
With this blog, I am trying to document my progress in trying and failing developing a game.
If you want to read more about it, plz check out the About me page. If you want to take a glimpse at my work as webdev, please visit mozgiel.de
Countdown to presentation
Dev Blog
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Clothing, Events & Relations
The new update brought a lot of new or updated features like new clothing, reworked event generation and relationships.
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New forest tiles and settlements
I reworked the forest tiles and also added the principle of settlers and settlements.
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Fog of war
Another decisive progress for 🙂 Today I learned how to generate a fog of war with autotile maps in Godot.
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Movement of multiple units
This morning I extended to game from a single unit with its movement to multiple units.
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Custom made (bad) atlas & automap tiles
I changed the tileset to a custom made one. Doesn’t look good, but I am proud.
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Getting to know atlas tilemaps and autotilemaps
Finally I found out, how autotiles can be generated
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Finding walkable tiles is hard
Trying to write an algorithm which provides me with all tiles that can be reached with the rest of the movement points.
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Implementing a low-cost Astar algorithm
First of all, I am very proud that I finally implemented the A*-algorithm. I took me quite a while to understand it. Of course – once you understood, it seems so simple. But the way to get there is definitely not. And I am saying this with a programmer background (but completely different industry) of…
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First time combined ui views with world map
Big step for me today, even if it doesn’t look like much. Because today I combined both worlds.
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Clothing and backgrounds added
I added some self drawn backgrounds and added a clothing layer to the bigger avatars. Also I take advantage of the modulation of textures. In this screen, I only use one clothing style but it is varied through modulation. The color itself is predefined by me. I researched some possible common colors of celtic and…
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