Web developer tries to be a game developer
I’ve been working as a freelancer web developer since 2010. That’s quite a long run. But even longer, I am a passionate gamer. Ever since my first computer (C64) in the year 1989 it was all about games and programming. But never at the same time. While gaming is still a nice hobby, my main work is developing web applications and websites for clients all around the world.
With this blog, I am trying to document my progress in trying and failing developing a game.
If you want to read more about it, plz check out the About me page. If you want to take a glimpse at my work as webdev, please visit mozgiel.de
Countdown to presentation
Dev Blog
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First concept art drawings
My first digital drawing for mood images, concept art etc.
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Random Event Encounter System
I am taking advantage of my experience as web developer, where it is my daily work to organize and structure data and their relationsships. This becomes handy for a random event system in Godot.
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Its getting hot in here
I decided to switch from a simple portrait view to a full body display of the characters.
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Switching settings?
Thinking about a different setting for the game.
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Some work on basic components
Some new learning on Astar pathfinding, tilemaps and new UI components.
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Throwing some components together
Today I throw together some components to see, if they work together. Here are my learnings so far.
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Procedural world generation in Godot 4
Not sure if I ever need it, but finally I learned the basic concepts of procedural world generation.
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Working on the log system
Working on a log system doesn’t sound like fun, but also I provides important informations about events and stuff like that.
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Creating avatar layers – Part 3
Working on the female character layers.
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Food = Happiness
I implemented the first game mechanic. Residents have some needs like food. While the war progresses, the food supply gets shortened.
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