Understaing UI in Godot

Since my game project is a game based on heavy ui usage, my first goal was to understand, how the user interface components work in Godot. Thanks to a lot of community stuff like Reddit, YouTube and so on, I got familiar with at least the basics of the ui elements.

The featured image above is the result of my first ui experiments.

What I really like about Godot, is the object oriented approach, where everything can be impleneted and extended. This seems to be quite different, than the prefab apporach in Unity. At least that was my impression.

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