Since I lost my whole blog post, which was completely written outside of this website, I will just post a quick changelog, what was added, changed, updated or removed since the last posting.
Features
- Now, after the battle we can capture enemies and put them into our expedition.
- If we bring back the expedition, they will get automatically slaves/prisoners. Slaves and prisoners get less food and have low requirements. They can also work on simple peasant fields. But you have to put a guard to them, or they will flee.
- MapLocations can now move. Bandits even will be moving right to our destination and attack your settlement.
- There is a chance of new residents coming to your settlement if the happiness is high enough.
Bugfixes
- Food calculation now works normally. The food count for an expedition was completely wrong.
- The UI not listens to more ressource changes, so the labels will updated easier.
Updates
- Since the game progresses real slow, I changed the turn to a 10-day cycle. I even thinking about changing the whole time system to a year goes by way faster then now. Because it really feels boring to play 90 turns before winter is gone. But I will have to think about that since a lot of stuff is connected to the date service.
Gameplay Video
Actually, here is even a new gameplay video, with all the recent features:
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