Working on the battle system

The last days I mostly worked on the battle-system which is a classic turnbased combat. So far, I have a lot of features already built in but also a lot of things todo.

Most of the time I spent on this task was creating a simple algorithm, that gives the enemy (or the player units if desired) the possiblity to automove and make decisions based on the things that happen on the battlefield (like, where to move, who to attack or when to flee).

Here is a video of all troops fleeing 🙂

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